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Minecraft 基岩版 Beta 1.15.0.53 发布

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发表于 2020-2-22 23:18:53 | 显示全部楼层 |阅读模式
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Parity:
版本差异内容同步:
Observer blocks no longer immediately detect a state change when placed
放置侦测器时不会立刻改变侦测状态了(红石)

For Map Makers and Add-On Creators:
给地图和附加包制作者:
Item sprites are now data-driven
物品的图标现在属于数据驱动了
The Drowned mobs are now data-driven
溺水怪物现在属于数据驱动了

Fixes:
bug修复:

修复了19个bug
Crashes/Performance
崩溃/性能方面
Fixed several crashes that could occur during gameplay
修复了游玩时可能发生的崩溃问题
Optimised key frame animation playback
对关键帧的动画播放进行优化
Optimised performance when breaking lots of Kelp plants
对破坏大堆海带时进行性能优化

Accessibility
辅助功能
The text-to-speech reader now reads URLs properly
文字转语音功能现在可以正确识别URL了

General
常规
Lingering and Splash Potion particles now stay within their boundaries when in a confined space
在密闭的范围中(即四周都有方块阻挡)滞留药水和喷溅药水粒子效果会保留在里面了
Fixed a bug that prevented repeating and chain Command Blocks from being opened (MCPE-63252)
修复了一个会阻止打开重复和连锁型命令方块的问题
Cakes now have the correct texture states when partially eaten (MCPE-14757)
修复了啃掉一半的蛋糕材质不正确的问题

Gameplay
游玩
Fixed an issue that would cause a 'phantom' water block to appear when placing water on a fire near a sponge block (MCPE-57063)
修复了放置水到海绵旁边的火上时会凭空出现水源方块的问题
Fixed an issue where water from bubble columns could not be collected (MCPE-37571)
修复了当水产生气泡柱时无法收集水的问题
Stacked mine carts that occupy the same space will now load and unload as expected (MCPE-54244)
叠在一起的矿车现在会弹开了
Walking on scaffolding now makes correct sounds (MCPE-53279)
修复了走在脚手架上的音效不正确的问题

Mobs
怪物
Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
在岩浆块上生成的怪物会受到伤害了

Graphical
图形界面
Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand
修复了当手持盔甲时会意外套到怪物身上的问题

Add-Ons
附加包
Custom entities that use the runtime identifier field now use the custom entity's name rather than the vanilla entity's name (MCPE-56229)
使用命令杀死怪物时,使用runtime_identifier字段的自定义实体将会显示自定义的实体名称,而不是原版中的实体名称
Dispensed splash and lingering potions now have potion effects in their projectile component
已经分发的喷溅和滞留药水在弹射物发射时会带有药水效果了
Fixed collision box not updating from script
修复了冲突框没有从脚本中更新的问题
The "damage_sensor" component will now work on non-Mob actors (such as Ender Crystals)
damage_sensor组件现在可以使用在非生物上(比如末影水晶)
A mob spawned in the air will no longer think it's on the ground once its movement is ticked
选中动作时,生成在空中的生物不会认为它在地面上

Character Creator
角色创建器
Fixed an issue that meant some character creator selections would not be saved between sessions (MCPE-32089)
修复了某些更改选择不会在多个会话之间保存的问题

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发表于 2020-2-23 00:09:18 | 显示全部楼层
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